

Like many PlayStation VR games, Batman: Arkham VR uses PlayStation Move, with the controllers representing Batman's hands in the game so that players can interact with objects in the virtual space. However, there is one issue that keeps it from being the perfect virtual reality Batman experience, and that is the occasionally unreliable motion controls. Seeing these environments in virtual reality is nothing short of awe-inspiring, and it's an experience that fans of Batman should absolutely seek out. Rocksteady takes players on a tour of sorts through Gotham City, with stops at major landmarks like Bruce Wayne's manor, the Batcave, Crime Alley, and more. The chance to suit up as Batman is enough to sell some people on the game by itself, but for those that aren't necessarily interested in the Dark Knight, it still serves as sone of the best examples of how to do VR right. The game puts players in the role of Batman, tasking them with utilizing his gadgets to solve a murder mystery populated by some of Batman's allies and even a few members of his rogues gallery.

The concept of B atman: Arkham VR is simple enough. After its reveal, some fans questioned whether it would live up to the legacy of Rocksteady's other Batman games, and while it doesn't have the scope of those titles, Batman: Arkham VR is still a quality experience that is a must-have for early PlayStation VR adopters.

With the release of Batman: Arkham Knight, many assumed that Rocksteady Studios was done creating games about DC's caped crusader, so the announcement of Batman: Arkham VR during Sony's E3 2016 press conference came as a surprise. Batman: Arkham VR's PlayStation Move motion controls aren't always reliable, but it is still one of the best examples of the potential of PlayStation VR.
